There were earlier rumors that Apple might release its augmented reality glasses sometime in 2024. But as of right now, it appears that the debut is considerably closer than anticipated.
In a recent interview, Apple CEO Tim Cook stated that the company intends to enter the AR and VR markets and urged Apple fans to keep an eye out for the company’s future offerings.
Tim Cook revealed in an interview with the China Daily USA, that the company has launched over 14,000 ARkit apps in the App Store, which provide AR experiences for millions of people around the world.
Exact Quote
“I could not be more excited about the opportunities in the space. Sort of stay tuned and you will see what we have to offer,” said Tim Cook in the interview. “Right now, as an example, we have over 14,000 ARKit apps in the App Store which provide AR experiences for millions of people around the world,” he continued. “But I think despite that, we’re still in the very early innings of how this technology will evolve.”
“I couldn’t be more excited about the opportunities we’ve seen in this space,” said Cook, “and sort of stay tuned, and you’ll see what we have to offer.”
Expectations
The forthcoming headgear from Apple will have more highly sensitive 3D sensing modules and enhanced hand tracking. Similar to how Apple’s FaceID operates and recognizes face expressions, the light sensors will be able to recognize things that users are holding.
The headset will be equipped with two processors. One will have the same computing level as Apple’s M1 chipset, and one will be slightly less powered, which will handle input from the different sensors.
Conclusion
For continuous video see-through AR services, Apple’s upcoming augmented reality headset will use at least 6–8 optical modules. In order to create “ultra-advanced” mini OLED panels for “upcoming augmented reality gadgets,” Apple has also teamed up with TSMC.
Apple’s headset will mainly focus on gaming and media consumption. It will be somewhat similar to the Oculus Quest headset although Apple will be giving the headset its own touches, design-wise.